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	<id>https://ccsl.ime.usp.br/w/index.php?action=history&amp;feed=atom&amp;title=L.A.V.A._series_L.A.M.P._edition</id>
	<title>L.A.V.A. series L.A.M.P. edition - Histórico de revisão</title>
	<link rel="self" type="application/atom+xml" href="https://ccsl.ime.usp.br/w/index.php?action=history&amp;feed=atom&amp;title=L.A.V.A._series_L.A.M.P._edition"/>
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	<updated>2026-06-19T20:22:44Z</updated>
	<subtitle>Histórico de revisões para esta página neste wiki</subtitle>
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	<entry>
		<id>https://ccsl.ime.usp.br/w/index.php?title=L.A.V.A._series_L.A.M.P._edition&amp;diff=1282&amp;oldid=prev</id>
		<title>Kazuo: /* Resumo */</title>
		<link rel="alternate" type="text/html" href="https://ccsl.ime.usp.br/w/index.php?title=L.A.V.A._series_L.A.M.P._edition&amp;diff=1282&amp;oldid=prev"/>
		<updated>2018-08-08T02:31:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Resumo&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Edição anterior&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Edição das 23h31min de 7 de agosto de 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Linha 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Linha 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os próximos passos do projeto são: migrar para a Godot 3, desenvolver mais mapas, inimigos e mecânicas, sofisticar o algoritmo de busca dos inimigos e corrigir bugs relacionados, desenvolver outros modos de jogo (casual, waves customizadas), criar uma tela de menu e de créditos, adicionar features no painel que exibe inimigos e mecânicas novas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Os próximos passos do projeto são: migrar para a Godot 3, desenvolver mais mapas, inimigos e mecânicas, sofisticar o algoritmo de busca dos inimigos e corrigir bugs relacionados, desenvolver outros modos de jogo (casual, waves customizadas), criar uma tela de menu e de créditos, adicionar features no painel que exibe inimigos e mecânicas novas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Outros links ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://ldjam.com/events/ludum-dare/40/l-a-v-a-series-l-a-m-p-edition-vs-the-world Página da submissão do jogo para a Ludum Dare]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://uspgamedev.itch.io/lava-series-lamp-edition Página do jogo publicado no itch.io (plataforma de jogos indies)]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
	<entry>
		<id>https://ccsl.ime.usp.br/w/index.php?title=L.A.V.A._series_L.A.M.P._edition&amp;diff=1281&amp;oldid=prev</id>
		<title>Kazuo: Criou página com ' Repositório: https://github.com/uspgamedev/lava-lamp  Cliente: Livia Maki Yoshikawa  == Resumo ==  ''L.A.V.A. series L.A.M.P. edition VS THE WORLD'' é um jogo do gênero ''...'</title>
		<link rel="alternate" type="text/html" href="https://ccsl.ime.usp.br/w/index.php?title=L.A.V.A._series_L.A.M.P._edition&amp;diff=1281&amp;oldid=prev"/>
		<updated>2018-08-08T02:27:27Z</updated>

		<summary type="html">&lt;p&gt;Criou página com &amp;#039; Repositório: https://github.com/uspgamedev/lava-lamp  Cliente: Livia Maki Yoshikawa  == Resumo ==  &amp;#039;&amp;#039;L.A.V.A. series L.A.M.P. edition VS THE WORLD&amp;#039;&amp;#039; é um jogo do gênero &amp;#039;&amp;#039;...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Página nova&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Repositório: https://github.com/uspgamedev/lava-lamp&lt;br /&gt;
&lt;br /&gt;
Cliente: Livia Maki Yoshikawa&lt;br /&gt;
&lt;br /&gt;
== Resumo ==&lt;br /&gt;
&lt;br /&gt;
''L.A.V.A. series L.A.M.P. edition VS THE WORLD'' é um jogo do gênero ''top-down shooter'' desenvolvido na Godot Engine pelo USPGameDev durante a Ludum Dare 40, uma game jam com duração de 72 horas, que teve o tema “The more you have, the worse it is”.&lt;br /&gt;
&lt;br /&gt;
O jogador controla um robô criado por um cientista, o último ser humano vivo na Terra, que tenta impedir que outros robôs dominem o mundo, enfrentando incontáveis ondas de inimigos enquanto se torna cada vez mais sofisticado, adquirindo inúmeros ''power-ups''.&lt;br /&gt;
&lt;br /&gt;
O jogo, que atualmente conta com 17 mecânicas e 12 tipos de inimigos diferentes, recebeu o maior número de avaliações e comentários dentre os jogos do USPGameDev no site oficial da Ludum Dare, e chegou a atingir o top 4 no filtro “Smart”, dentre 2889 jogos.&lt;br /&gt;
&lt;br /&gt;
Os próximos passos do projeto são: migrar para a Godot 3, desenvolver mais mapas, inimigos e mecânicas, sofisticar o algoritmo de busca dos inimigos e corrigir bugs relacionados, desenvolver outros modos de jogo (casual, waves customizadas), criar uma tela de menu e de créditos, adicionar features no painel que exibe inimigos e mecânicas novas.&lt;/div&gt;</summary>
		<author><name>Kazuo</name></author>
	</entry>
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